Okami is an incredibly stylish game, it has a deep sense of identity which it manages to effortlessly carry throughout. Okami also employees a number of power ups and collectables which can be used for various side tasks like feeding animals and gaining additional life points. You really have to remember the possibilities of all your brush strokes to get you through the adventure, for example you never know when you might need a quick sunrise to lighten an area. The enemy battles are once again very similar to Twilight Princess, remember fighting off Shadow Beasts in the Twilight Realm? Okami employees a very similar technique.ĭuring your quest you will encounter 13 brush gods, each of which will teach you a new brush technique which adds another weapon/tool to your arsenal, these range from the simple power slash attack, the cheery bomb which is used to blow things up, the water lily that allows Ammy to walk across water to the simple bloom technique which restores and rejuvenates flora. You'll encounter a vast number of weird and wonderful enemies in Okami, there are the "light" fiends scattered around the environment which are dispatched easily, things don't really heat up until you encounter a real beast which quickly setup a forcefield of evil around you, giving you limited space to beat them and nowhere to hide. Moving around the beautiful environments is also similar to Zelda games, you start off in a pretty little village before discovering the wider, sprawling field which leads off to a number of adjacent locations each with their own mini quest and dungeon. Z is your action button for talking to people, feeding animals and such and makes Ammy dig. General gameplay is simple and quick to understand, walking around is done by the control stick, jumping is automatic in places but is also trigged by whilst is used to summon your celestial brush. Clearly this new activity takes a few minutes to get used to, but once mastered you'll find it a breeze to draw the different gestures and control the game as required. This painting concept works beautify with the Wii, the Wiimote is the perfect tool for drawing your shapes on screen. Once activated the game freezes and your brush appears on screen, its now up to you to paint different strokes and shapes to affect the activity currently on screen. Triggered at any point during the game, the celestial brush acts as both an adventure aid as well as being one of your primary weapon. The whole brush concept is also integral to the gameplay and is one of Okami's most distinctive features. From the very first frame Okami oozes floral style and has a heavy emphasis on the floral way of life, restoring everything to bloom and blossom is your prerogative.Įssentially Okami is a classic adventure game and plays remarkably similar to recent The Legend of Zelda games, if you remember playing as Wolf Link in the Twilight Realm you'll pretty much understand how Okami works.Īs the wolf Ammy, you're required to re-master your skills of the ancient "celestial brush", a paint brush of the gods, which holds many hidden powers. The game is set during an unspecified part of historic Japan and draws huge influence and style from Japanese watercolour artistry. The game starts 100 years after Shiranui, a pure white wolf, and Nagi, a swordsman, who together fought and defeated the eight-headed demon Orochi in order to save Kamiki village and the maiden Nami, Nagi's beloved. In Okami you play as the wolf incarnation of the sun god Amaterasu and its upto you to channel your divine powers through the mighty "celestial brush" to restore beauty and order to a bleak world overrun by evil. Capcom soon realised that a Wii port would be a good idea, the combination of Wiimote and Nunchuk could perfectly suit the games drawing techniques, one year later and we have the revised version. Okami (Japanese for "wolf"), first released in 2006, was one of the few convincing reasons to still own a PS2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |